Admin Admin
Posts : 217 Join date : 2010-07-03
| Subject: HotKey hack source Wed Jul 07, 2010 11:55 am | |
| Here you go For update just update the L***ient addy and offset it it ever change, but this have the current adress. - Code:
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#include <windows.h> void __cdecl PushToConsole( const char* szCommand ) { DWORD *L***ient = ( DWORD* )( 0x3777DDAC ); void* CONoff = ( void* )*( DWORD* )( *L***ient + 0x208 ); __asm { push szCommand; call CONoff; add esp, 4; } } bool IsGameReadyForHook() { if( GetModuleHandle( "d3d9.dll" ) != NULL && GetModuleHandle( "ClientFX.fxd" ) != NULL && GetModuleHandle( "CShell.dll" ) != NULL ) return true;
return false; } void main() { while (!IsGameReadyForHook()){ Sleep(20); } bool boxes = false; bool fog = false; bool speed = false; bool spread = false; bool tracers = false; bool showfps = false; bool unlockcursor = false; bool drawgun = false; bool sjump = false; PushToConsole("FallDamageMinHeight 0.000000"); PushToConsole("FallDamageMaxHeight 0.000000"); PushToConsole("FallDamageMax 0.000000"); while(true){ if(GetAsyncKeyState(VK_NUMPAD1)<0){ if(boxes){ PushToConsole("ModelDebug_DrawBoxes 0"); PushToConsole("SkelModelStencil 0"); boxes = false; } else { PushToConsole("ModelDebug_DrawBoxes 1"); PushToConsole("SkelModelStencil 1"); boxes = true; } } if(GetAsyncKeyState(VK_NUMPAD2)<0){ if(fog){ PushToConsole("FogEnable 1"); fog = false; } else { PushToConsole("FogEnable 0"); fog = true; } } if(GetAsyncKeyState(VK_NUMPAD3)<0){ if(speed){ PushToConsole("BaseMoveAccel 3000.000000"); PushToConsole("StartAccel 500.000000"); PushToConsole("MaxAccel 3000.000000"); PushToConsole("AccelInc 6000.000000"); PushToConsole("WalkVel 70.000000"); PushToConsole("FRunVel 285.000000"); PushToConsole("BRunVel 285.000000"); PushToConsole("SRunVel 285.000000"); PushToConsole("DuckVel 50.000000"); speed = false; } else { PushToConsole("BaseMoveAccel 3000.000000"); PushToConsole("StartAccel 3000.000000"); PushToConsole("MaxAccel 3000.000000"); PushToConsole("AccelInc 3000.000000"); PushToConsole("WalkVel 3000.000000"); PushToConsole("FRunVel 3000.000000"); PushToConsole("BRunVel 3000.000000"); PushToConsole("SRunVel 3000.000000"); PushToConsole("DuckVel 3000.000000"); speed = true; } } if(GetAsyncKeyState(VK_NUMPAD4)<0){ if(spread){ PushToConsole("PerturbRotationEffect 3.000000"); PushToConsole("PerturbIncreaseSpeed 3.000000"); PushToConsole("PerturbDecreaseSpeed 9.000000"); PushToConsole("PerturbWalkPercent 0.500000"); spread = false; } else { PushToConsole("PerturbRotationEffect 0.000000"); PushToConsole("PerturbIncreaseSpeed 0.000000"); PushToConsole("PerturbWalkPercent 0.000000"); PushToConsole("PerturbFiringIncreaseSpeed 0.000000"); spread = true; } } if(GetAsyncKeyState(VK_NUMPAD5)<0){ if(tracers){ PushToConsole("ShowFirePath 0"); tracers = false; } else { PushToConsole("ShowFirePath 1"); tracers = true; } } if(GetAsyncKeyState(VK_NUMPAD6)<0){ if(sjump){ PushToConsole("JumpVel 330.000000"); sjump = false; } else { PushToConsole("JumpVel 660.000000"); sjump = true; } } if(GetAsyncKeyState(VK_NUMPAD7)<0){ if(showfps){ PushToConsole("ShowFps 0"); showfps = false; } else { PushToConsole("ShowFps 1"); showfps = true; } } if(GetAsyncKeyState(VK_NUMPAD8)<0){ if(unlockcursor){ PushToConsole("CursorCenter 1"); unlockcursor = false; } else { PushToConsole("CursorCenter 0"); unlockcursor = true; } } if(GetAsyncKeyState(VK_NUMPAD9)<0){ if(drawgun){ PushToConsole("drawguns 1"); drawgun = false; } else { PushToConsole("drawguns 0"); drawgun = true; } } if(GetAsyncKeyState(VK_UP)<0){ PushToConsole("CamMaxPosYOffset 200.000000"); PushToConsole("DuckDownCamOffSet 1000.000000"); } if(GetAsyncKeyState(VK_DOWN)<0){ PushToConsole("CamMaxPosYOffset -1000.000000"); PushToConsole("DuckDownCamOffSet -13.000000"); } if(GetAsyncKeyState(VK_ADD)<0){ PushToConsole("PlayerGravity +800"); } if(GetAsyncKeyState(VK_SUBTRACT)<0){ PushToConsole("PlayerGravity -800"); } if(GetAsyncKeyState(VK_MULTIPLY)<0){ PushToConsole("PlayerGravity 0"); } Sleep(200); } } BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL); break; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } | |
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torey666
Posts : 76 Join date : 2010-07-06 Age : 33 Location : canada BC vancover
| Subject: lol Fri Aug 13, 2010 3:36 pm | |
| i know how to code from game i played called secound life showed me how to code do anything | |
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